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Migrating from Autotools to Meson: why, and how, to do it

In recent years, it seems everyone wants to learn to code. This is great, but unfortunately, only one piece of the puzzle. If you’re coding in a traditional compiled language like C or C++, one obvious thing to consider is how that code actually gets compiled. It’s not an exciting topic, but one of many more boring aspects of software development which, if you want to progress from simply writing code for personal use to releasing real-world software packages, you will need to think about at some point. Especially if you want to release that software as open source.

Given the kind of audience who would willingly read something with this piece’s title, I may be preaching to the choir; but the first time you decide release something as open source, you subject yourself to a world of technical pain. (Disclaimer: other forms of pain may be involved.) All of a sudden, you go from a world in which simply being able to produce binaries on your own development machine is good enough, to a world in which other people (shudder) are expected to be able to go from code to running program on their machines, preferably without you having to get personally involved. This means having some automated way of sanity-checking the environment, locating required tools and dependencies, invoking the compiler & linker to actually build the damn thing, then installing it; all whilst respecting end-user preferences for things like optimisation level, install path, the turning on or off of any optional compile-time features, and so on. This is, in general, a hard problem; and for many years, the de facto solution has been The Autotools [sic].

These tools are very much a product of their time. They were born to solve the kind of problems developers faced during the UNIX wars: the presence, location, and level of standards compliance in compilers, linkers, standard libraries, system calls, and even basic shell utilities varied widely. Nothing could be relied upon; everything had to be checked. Couple this with a very UNIX-ish philosophy - make every tool do one thing, and do it well - and you can see how it ended up the way it did: autoconf to generate “configure” scripts, which do the grunt work of locating, sanity-checking, and detecting quirks of the tools which will be required; automake to generate - from a mixture of template input and “configure” output - Makefiles; and libtool, to handle all the extra fiddly intricacies involved in consuming or (brace yourself) producing shared objects. They do work, but even setting aside their inherently unwieldy nature, the years have not been kind. M4 has the kind of syntax only a mother could love; “configure” scripts mix supplied macros, third-party macros, and raw shell script code with gay abandon; nobody seems to be able to quite agree on whether or not libtool is a good idea, even before you take into consideration that to consume a shared object requires metadata - such as compiler & linker flags which may need to be applied to both the library and binaries which use it - which it doesn’t install (for which you need pkg-config, a kind of honorary member of The Autotools, but which people also can’t all just agree to use without reservations).

Fast forward two-and-a-bit decades, and things have changed somewhat. For a start, there are probably far fewer platforms you care about running your code on: in most cases, Linux, OS X, and maybe Windows pretty much cover it. There are fewer toolchains in widespread use: for C and C++, you probably only really care about GCC and CLang. If you’re really weird, you may be in the unenviable position of not only wanting Windows builds, but wanting those builds to be built by (ahem) Visual Studio, rather than the venerable MinGW. People - sane ones, at least - have realised that if you want standardised behaviour, then having components of your build system written in full-fat imperative programming languages - especially ones as flaky as shell script - is a bad idea, and that maybe it should be declarative.

Enter Meson. Now, I could sit here and write a list of all the ways in which it is better than The Autotools. Or I could show you.

Infector is one of my pet projects. As per its GitHub description, it’s a variant of Ataxx, written in C++. It also happens to use the GTK+ GUI toolkit, have a Czech translation, and is packaged on Flathub (Flatpak being something I’d like to cover in a future article). All of which serves to illustrate that it is not some first-year Hello World program, but a piece of real software with real dependencies.

Instead of this:


dnl # Initialise autoconf and automake
dnl # Also specify automake version requirements (again, the version used
dnl # development will suffice for now).

AM_INIT_AUTOMAKE([1.15 silent-rules])

dnl # Infector is written in C++, of course.  :)

dnl # Make config.h from  (`autoheader' generates the latter.)

dnl # Output the command-line options given to this script
AC_DEFINE_UNQUOTED([CONFIGURE_OPTS],["$ac_configure_args"],[Options given to ./configure])

dnl # Use intltool for i18n.

dnl # Infector uses gtkmm.

dnl # Are we building on MinGW?
case "$host_os" in
		LIBS="-lwsock32 -lws2_32 ${LIBS}"
		CXXFLAGS="-mthreads -Wl,-subsystem,windows ${CXXFLAGS}"
		AC_DEFINE([MINGW],[1],[Define if building for Windows (MinGW)])
		AC_DEFINE([_WIN32_WINNT],[0x0502],[Define if building for Windows])
		AC_DEFINE([WINVER],[0x0502],[Define if building for Windows])
AM_CONDITIONAL(MINGW, test "x$win" = "xtrue")

dnl # Sed is used to parse

dnl # Variables necessary for i18n.

dnl # Available translations

dnl # All done.  Spit out the result.
dnl	doc/Makefile

We have this:

project('infector', 'cpp', license: 'GPL3+', version: '0.7')
i18n = import('i18n')

Isn’t that much better?

Obviously there’s a bit more to it than that. Previously, I had to jump through all kinds of internationalisation-related hoops: intltool’s lack (at the time) of official support for translating .desktop files, for example. Or my desire to dynamically create icon files of different sizes from the SVG original, on the fly, at installation time, simply because it was possible. (Given autoconf’s nature as a glorified M4-to-shell-script translator, coupled with make’s willingness to execute direct shell commands when processing targets, The Autotools let you commit no end of sins.)

I won’t paste the full contents of every other file here, as this article is already too long, but I will let the following comparisons make the rest of my argument for me.

Everything is cleaner, more succint, and far less fragile. All the previously unwritten rules to which one had to adhere if one wanted one’s packages to correctly build and install in non-standard locations, based on the “standard” set of command line options supported by configure scripts, are gone; replaced instead by genuinely standard command line options (to the meson binary) and a standard way of getting their values.

To use it, you invoke meson, which produces - in a separate directory tree - a ninja build file. This is both faster and safer than Make, and forces you to support separate source & build directories, which is a Good Thing. On a distribution like Fedora, which provides pre-built packages of MinGW compilers targetting Windows, cross-compiling Windows binaries from a Linux host is trivial.

Don’t take my word for it. Have a browse around the Meson documentation, use the Infector repository as a working example if you wish, and just Do It.


Update: part 2 here

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